Sunday, September 25, 2011

Incursion Mission 5 pt 2

Today I played through the second part (Taking control of the lucky 7th) of Incursion against LittleMax. It was a close game but in the end I got overwhelmed by zombies. Zombies are critical for a German win in my humble opinion.

I managed to open the door for the stranded trooper but in the end got dragged down. I used:
  • Sarge
  • Slugger
  • Blazer
  • 2x grunt (1 stranded) 
Slugger worked wonderfully. His reaction fire against zombies is unbelievable. Towards the end a lucky zombie killed him in close combat (he had taken a few wounds from Gretel while keeping her in a corner and denying a german entry point. In a Blaze of Glory (and an extra amunition card) he finished off the second of the German sisters.

The Blazer performed remarkably well in his area denial role, keeping the central corridor open. Unfortunately for him (and by extension me) one of the zombies was a fireman prior to being turned and survived every on fire roll made against him, only succumbing to the flames after killing the Blazer.

My main mistake was letting Ilsa shoot my Grunt in the back. If he had been an extra square back with his back to a wall then I doubt that Ilsa would have spent 4 AP shooting at his back knowing he would be shooting back each time.

In other hobby related news having finished the Ultramarine army muster off I have been doing some freestyle hobby.

I am part of the way through assembling my Grey Knight army and have been playing around with some Pearl-Ex interference pigments (pixy dust). I'm not sure if I will use them on the GK but its definitely a possibility.

Tuesday, September 6, 2011

Army Muster Complete


It is complete!!!! Best feeling ever...well a close second at least :P

Finished off the bases this morning and added some transfers to the vehicles to make them look a little bit more complete. I hope they Smash some Chaos on Games Day :)

Note to self: Buy decent camera